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- var Path = require("zrender/lib/graphic/Path");
- var _default = Path.extend({
- type: 'echartsGaugePointer',
- shape: {
- angle: 0,
- width: 10,
- r: 10,
- x: 0,
- y: 0
- },
- buildPath: function (ctx, shape) {
- var mathCos = Math.cos;
- var mathSin = Math.sin;
- var r = shape.r;
- var width = shape.width;
- var angle = shape.angle;
- var x = shape.x - mathCos(angle) * width * (width >= r / 3 ? 1 : 2);
- var y = shape.y - mathSin(angle) * width * (width >= r / 3 ? 1 : 2);
- angle = shape.angle - Math.PI / 2;
- ctx.moveTo(x, y);
- ctx.lineTo(shape.x + mathCos(angle) * width, shape.y + mathSin(angle) * width);
- ctx.lineTo(shape.x + mathCos(shape.angle) * r, shape.y + mathSin(shape.angle) * r);
- ctx.lineTo(shape.x - mathCos(angle) * width, shape.y - mathSin(angle) * width);
- ctx.lineTo(x, y);
- return;
- }
- });
- module.exports = _default;
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