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- var graphic = require("../../util/graphic");
- var vec2 = require("zrender/lib/core/vector");
- /**
- * Line path for bezier and straight line draw
- */
- var straightLineProto = graphic.Line.prototype;
- var bezierCurveProto = graphic.BezierCurve.prototype;
- function isLine(shape) {
- return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
- }
- var _default = graphic.extendShape({
- type: 'ec-line',
- style: {
- stroke: '#000',
- fill: null
- },
- shape: {
- x1: 0,
- y1: 0,
- x2: 0,
- y2: 0,
- percent: 1,
- cpx1: null,
- cpy1: null
- },
- buildPath: function (ctx, shape) {
- (isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape);
- },
- pointAt: function (t) {
- return isLine(this.shape) ? straightLineProto.pointAt.call(this, t) : bezierCurveProto.pointAt.call(this, t);
- },
- tangentAt: function (t) {
- var shape = this.shape;
- var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
- return vec2.normalize(p, p);
- }
- });
- module.exports = _default;
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