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- var polygonContain = require("zrender/lib/contain/polygon");
- var BoundingRect = require("zrender/lib/core/BoundingRect");
- // Key of the first level is brushType: `line`, `rect`, `polygon`.
- // Key of the second level is chart element type: `point`, `rect`.
- // See moudule:echarts/component/helper/BrushController
- // function param:
- // {Object} itemLayout fetch from data.getItemLayout(dataIndex)
- // {Object} selectors {point: selector, rect: selector, ...}
- // {Object} area {range: [[], [], ..], boudingRect}
- // function return:
- // {boolean} Whether in the given brush.
- var selector = {
- lineX: getLineSelectors(0),
- lineY: getLineSelectors(1),
- rect: {
- point: function (itemLayout, selectors, area) {
- return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]);
- },
- rect: function (itemLayout, selectors, area) {
- return itemLayout && area.boundingRect.intersect(itemLayout);
- }
- },
- polygon: {
- point: function (itemLayout, selectors, area) {
- return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]) && polygonContain.contain(area.range, itemLayout[0], itemLayout[1]);
- },
- rect: function (itemLayout, selectors, area) {
- var points = area.range;
- if (!itemLayout || points.length <= 1) {
- return false;
- }
- var x = itemLayout.x;
- var y = itemLayout.y;
- var width = itemLayout.width;
- var height = itemLayout.height;
- var p = points[0];
- if (polygonContain.contain(points, x, y) || polygonContain.contain(points, x + width, y) || polygonContain.contain(points, x, y + height) || polygonContain.contain(points, x + width, y + height) || BoundingRect.create(itemLayout).contain(p[0], p[1]) || lineIntersectPolygon(x, y, x + width, y, points) || lineIntersectPolygon(x, y, x, y + height, points) || lineIntersectPolygon(x + width, y, x + width, y + height, points) || lineIntersectPolygon(x, y + height, x + width, y + height, points)) {
- return true;
- }
- }
- }
- };
- function getLineSelectors(xyIndex) {
- var xy = ['x', 'y'];
- var wh = ['width', 'height'];
- return {
- point: function (itemLayout, selectors, area) {
- if (itemLayout) {
- var range = area.range;
- var p = itemLayout[xyIndex];
- return inLineRange(p, range);
- }
- },
- rect: function (itemLayout, selectors, area) {
- if (itemLayout) {
- var range = area.range;
- var layoutRange = [itemLayout[xy[xyIndex]], itemLayout[xy[xyIndex]] + itemLayout[wh[xyIndex]]];
- layoutRange[1] < layoutRange[0] && layoutRange.reverse();
- return inLineRange(layoutRange[0], range) || inLineRange(layoutRange[1], range) || inLineRange(range[0], layoutRange) || inLineRange(range[1], layoutRange);
- }
- }
- };
- }
- function inLineRange(p, range) {
- return range[0] <= p && p <= range[1];
- }
- function lineIntersectPolygon(lx, ly, l2x, l2y, points) {
- for (var i = 0, p2 = points[points.length - 1]; i < points.length; i++) {
- var p = points[i];
- if (lineIntersect(lx, ly, l2x, l2y, p[0], p[1], p2[0], p2[1])) {
- return true;
- }
- p2 = p;
- }
- } // Code from <http://blog.csdn.net/rickliuxiao/article/details/6259322> with some fix.
- // See <https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection>
- function lineIntersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) {
- var delta = determinant(a2x - a1x, b1x - b2x, a2y - a1y, b1y - b2y);
- if (nearZero(delta)) {
- // parallel
- return false;
- }
- var namenda = determinant(b1x - a1x, b1x - b2x, b1y - a1y, b1y - b2y) / delta;
- if (namenda < 0 || namenda > 1) {
- return false;
- }
- var miu = determinant(a2x - a1x, b1x - a1x, a2y - a1y, b1y - a1y) / delta;
- if (miu < 0 || miu > 1) {
- return false;
- }
- return true;
- }
- function nearZero(val) {
- return val <= 1e-6 && val >= -1e-6;
- }
- function determinant(v1, v2, v3, v4) {
- return v1 * v4 - v2 * v3;
- }
- var _default = selector;
- module.exports = _default;
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