zrender.js 9.5 KB

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  1. var guid = require("./core/guid");
  2. var env = require("./core/env");
  3. var zrUtil = require("./core/util");
  4. var Handler = require("./Handler");
  5. var Storage = require("./Storage");
  6. var Painter = require("./Painter");
  7. var Animation = require("./animation/Animation");
  8. var HandlerProxy = require("./dom/HandlerProxy");
  9. /*!
  10. * ZRender, a high performance 2d drawing library.
  11. *
  12. * Copyright (c) 2013, Baidu Inc.
  13. * All rights reserved.
  14. *
  15. * LICENSE
  16. * https://github.com/ecomfe/zrender/blob/master/LICENSE.txt
  17. */
  18. var useVML = !env.canvasSupported;
  19. var painterCtors = {
  20. canvas: Painter
  21. };
  22. var instances = {}; // ZRender实例map索引
  23. /**
  24. * @type {string}
  25. */
  26. var version = '3.7.4';
  27. /**
  28. * Initializing a zrender instance
  29. * @param {HTMLElement} dom
  30. * @param {Object} opts
  31. * @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
  32. * @param {number} [opts.devicePixelRatio]
  33. * @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
  34. * @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
  35. * @return {module:zrender/ZRender}
  36. */
  37. function init(dom, opts) {
  38. var zr = new ZRender(guid(), dom, opts);
  39. instances[zr.id] = zr;
  40. return zr;
  41. }
  42. /**
  43. * Dispose zrender instance
  44. * @param {module:zrender/ZRender} zr
  45. */
  46. function dispose(zr) {
  47. if (zr) {
  48. zr.dispose();
  49. } else {
  50. for (var key in instances) {
  51. if (instances.hasOwnProperty(key)) {
  52. instances[key].dispose();
  53. }
  54. }
  55. instances = {};
  56. }
  57. return this;
  58. }
  59. /**
  60. * Get zrender instance by id
  61. * @param {string} id zrender instance id
  62. * @return {module:zrender/ZRender}
  63. */
  64. function getInstance(id) {
  65. return instances[id];
  66. }
  67. function registerPainter(name, Ctor) {
  68. painterCtors[name] = Ctor;
  69. }
  70. function delInstance(id) {
  71. delete instances[id];
  72. }
  73. /**
  74. * @module zrender/ZRender
  75. */
  76. /**
  77. * @constructor
  78. * @alias module:zrender/ZRender
  79. * @param {string} id
  80. * @param {HTMLElement} dom
  81. * @param {Object} opts
  82. * @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
  83. * @param {number} [opts.devicePixelRatio]
  84. * @param {number} [opts.width] Can be 'auto' (the same as null/undefined)
  85. * @param {number} [opts.height] Can be 'auto' (the same as null/undefined)
  86. */
  87. var ZRender = function (id, dom, opts) {
  88. opts = opts || {};
  89. /**
  90. * @type {HTMLDomElement}
  91. */
  92. this.dom = dom;
  93. /**
  94. * @type {string}
  95. */
  96. this.id = id;
  97. var self = this;
  98. var storage = new Storage();
  99. var rendererType = opts.renderer; // TODO WebGL
  100. if (useVML) {
  101. if (!painterCtors.vml) {
  102. throw new Error('You need to require \'zrender/vml/vml\' to support IE8');
  103. }
  104. rendererType = 'vml';
  105. } else if (!rendererType || !painterCtors[rendererType]) {
  106. rendererType = 'canvas';
  107. }
  108. var painter = new painterCtors[rendererType](dom, storage, opts);
  109. this.storage = storage;
  110. this.painter = painter;
  111. var handerProxy = !env.node ? new HandlerProxy(painter.getViewportRoot()) : null;
  112. this.handler = new Handler(storage, painter, handerProxy, painter.root);
  113. /**
  114. * @type {module:zrender/animation/Animation}
  115. */
  116. this.animation = new Animation({
  117. stage: {
  118. update: zrUtil.bind(this.flush, this)
  119. }
  120. });
  121. this.animation.start();
  122. /**
  123. * @type {boolean}
  124. * @private
  125. */
  126. this._needsRefresh; // 修改 storage.delFromStorage, 每次删除元素之前删除动画
  127. // FIXME 有点ugly
  128. var oldDelFromStorage = storage.delFromStorage;
  129. var oldAddToStorage = storage.addToStorage;
  130. storage.delFromStorage = function (el) {
  131. oldDelFromStorage.call(storage, el);
  132. el && el.removeSelfFromZr(self);
  133. };
  134. storage.addToStorage = function (el) {
  135. oldAddToStorage.call(storage, el);
  136. el.addSelfToZr(self);
  137. };
  138. };
  139. ZRender.prototype = {
  140. constructor: ZRender,
  141. /**
  142. * 获取实例唯一标识
  143. * @return {string}
  144. */
  145. getId: function () {
  146. return this.id;
  147. },
  148. /**
  149. * 添加元素
  150. * @param {module:zrender/Element} el
  151. */
  152. add: function (el) {
  153. this.storage.addRoot(el);
  154. this._needsRefresh = true;
  155. },
  156. /**
  157. * 删除元素
  158. * @param {module:zrender/Element} el
  159. */
  160. remove: function (el) {
  161. this.storage.delRoot(el);
  162. this._needsRefresh = true;
  163. },
  164. /**
  165. * Change configuration of layer
  166. * @param {string} zLevel
  167. * @param {Object} config
  168. * @param {string} [config.clearColor=0] Clear color
  169. * @param {string} [config.motionBlur=false] If enable motion blur
  170. * @param {number} [config.lastFrameAlpha=0.7] Motion blur factor. Larger value cause longer trailer
  171. */
  172. configLayer: function (zLevel, config) {
  173. this.painter.configLayer(zLevel, config);
  174. this._needsRefresh = true;
  175. },
  176. /**
  177. * Repaint the canvas immediately
  178. */
  179. refreshImmediately: function () {
  180. // var start = new Date();
  181. // Clear needsRefresh ahead to avoid something wrong happens in refresh
  182. // Or it will cause zrender refreshes again and again.
  183. this._needsRefresh = false;
  184. this.painter.refresh();
  185. /**
  186. * Avoid trigger zr.refresh in Element#beforeUpdate hook
  187. */
  188. this._needsRefresh = false; // var end = new Date();
  189. // var log = document.getElementById('log');
  190. // if (log) {
  191. // log.innerHTML = log.innerHTML + '<br>' + (end - start);
  192. // }
  193. },
  194. /**
  195. * Mark and repaint the canvas in the next frame of browser
  196. */
  197. refresh: function () {
  198. this._needsRefresh = true;
  199. },
  200. /**
  201. * Perform all refresh
  202. */
  203. flush: function () {
  204. if (this._needsRefresh) {
  205. this.refreshImmediately();
  206. }
  207. if (this._needsRefreshHover) {
  208. this.refreshHoverImmediately();
  209. }
  210. },
  211. /**
  212. * Add element to hover layer
  213. * @param {module:zrender/Element} el
  214. * @param {Object} style
  215. */
  216. addHover: function (el, style) {
  217. if (this.painter.addHover) {
  218. this.painter.addHover(el, style);
  219. this.refreshHover();
  220. }
  221. },
  222. /**
  223. * Add element from hover layer
  224. * @param {module:zrender/Element} el
  225. */
  226. removeHover: function (el) {
  227. if (this.painter.removeHover) {
  228. this.painter.removeHover(el);
  229. this.refreshHover();
  230. }
  231. },
  232. /**
  233. * Clear all hover elements in hover layer
  234. * @param {module:zrender/Element} el
  235. */
  236. clearHover: function () {
  237. if (this.painter.clearHover) {
  238. this.painter.clearHover();
  239. this.refreshHover();
  240. }
  241. },
  242. /**
  243. * Refresh hover in next frame
  244. */
  245. refreshHover: function () {
  246. this._needsRefreshHover = true;
  247. },
  248. /**
  249. * Refresh hover immediately
  250. */
  251. refreshHoverImmediately: function () {
  252. this._needsRefreshHover = false;
  253. this.painter.refreshHover && this.painter.refreshHover();
  254. },
  255. /**
  256. * Resize the canvas.
  257. * Should be invoked when container size is changed
  258. * @param {Object} [opts]
  259. * @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
  260. * @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
  261. */
  262. resize: function (opts) {
  263. opts = opts || {};
  264. this.painter.resize(opts.width, opts.height);
  265. this.handler.resize();
  266. },
  267. /**
  268. * Stop and clear all animation immediately
  269. */
  270. clearAnimation: function () {
  271. this.animation.clear();
  272. },
  273. /**
  274. * Get container width
  275. */
  276. getWidth: function () {
  277. return this.painter.getWidth();
  278. },
  279. /**
  280. * Get container height
  281. */
  282. getHeight: function () {
  283. return this.painter.getHeight();
  284. },
  285. /**
  286. * Export the canvas as Base64 URL
  287. * @param {string} type
  288. * @param {string} [backgroundColor='#fff']
  289. * @return {string} Base64 URL
  290. */
  291. // toDataURL: function(type, backgroundColor) {
  292. // return this.painter.getRenderedCanvas({
  293. // backgroundColor: backgroundColor
  294. // }).toDataURL(type);
  295. // },
  296. /**
  297. * Converting a path to image.
  298. * It has much better performance of drawing image rather than drawing a vector path.
  299. * @param {module:zrender/graphic/Path} e
  300. * @param {number} width
  301. * @param {number} height
  302. */
  303. pathToImage: function (e, dpr) {
  304. return this.painter.pathToImage(e, dpr);
  305. },
  306. /**
  307. * Set default cursor
  308. * @param {string} [cursorStyle='default'] 例如 crosshair
  309. */
  310. setCursorStyle: function (cursorStyle) {
  311. this.handler.setCursorStyle(cursorStyle);
  312. },
  313. /**
  314. * Find hovered element
  315. * @param {number} x
  316. * @param {number} y
  317. * @return {Object} {target, topTarget}
  318. */
  319. findHover: function (x, y) {
  320. return this.handler.findHover(x, y);
  321. },
  322. /**
  323. * Bind event
  324. *
  325. * @param {string} eventName Event name
  326. * @param {Function} eventHandler Handler function
  327. * @param {Object} [context] Context object
  328. */
  329. on: function (eventName, eventHandler, context) {
  330. this.handler.on(eventName, eventHandler, context);
  331. },
  332. /**
  333. * Unbind event
  334. * @param {string} eventName Event name
  335. * @param {Function} [eventHandler] Handler function
  336. */
  337. off: function (eventName, eventHandler) {
  338. this.handler.off(eventName, eventHandler);
  339. },
  340. /**
  341. * Trigger event manually
  342. *
  343. * @param {string} eventName Event name
  344. * @param {event=} event Event object
  345. */
  346. trigger: function (eventName, event) {
  347. this.handler.trigger(eventName, event);
  348. },
  349. /**
  350. * Clear all objects and the canvas.
  351. */
  352. clear: function () {
  353. this.storage.delRoot();
  354. this.painter.clear();
  355. },
  356. /**
  357. * Dispose self.
  358. */
  359. dispose: function () {
  360. this.animation.stop();
  361. this.clear();
  362. this.storage.dispose();
  363. this.painter.dispose();
  364. this.handler.dispose();
  365. this.animation = this.storage = this.painter = this.handler = null;
  366. delInstance(this.id);
  367. }
  368. };
  369. exports.version = version;
  370. exports.init = init;
  371. exports.dispose = dispose;
  372. exports.getInstance = getInstance;
  373. exports.registerPainter = registerPainter;