roundRect.js 1.7 KB

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  1. function buildPath(ctx, shape) {
  2. var x = shape.x;
  3. var y = shape.y;
  4. var width = shape.width;
  5. var height = shape.height;
  6. var r = shape.r;
  7. var r1;
  8. var r2;
  9. var r3;
  10. var r4; // Convert width and height to positive for better borderRadius
  11. if (width < 0) {
  12. x = x + width;
  13. width = -width;
  14. }
  15. if (height < 0) {
  16. y = y + height;
  17. height = -height;
  18. }
  19. if (typeof r === 'number') {
  20. r1 = r2 = r3 = r4 = r;
  21. } else if (r instanceof Array) {
  22. if (r.length === 1) {
  23. r1 = r2 = r3 = r4 = r[0];
  24. } else if (r.length === 2) {
  25. r1 = r3 = r[0];
  26. r2 = r4 = r[1];
  27. } else if (r.length === 3) {
  28. r1 = r[0];
  29. r2 = r4 = r[1];
  30. r3 = r[2];
  31. } else {
  32. r1 = r[0];
  33. r2 = r[1];
  34. r3 = r[2];
  35. r4 = r[3];
  36. }
  37. } else {
  38. r1 = r2 = r3 = r4 = 0;
  39. }
  40. var total;
  41. if (r1 + r2 > width) {
  42. total = r1 + r2;
  43. r1 *= width / total;
  44. r2 *= width / total;
  45. }
  46. if (r3 + r4 > width) {
  47. total = r3 + r4;
  48. r3 *= width / total;
  49. r4 *= width / total;
  50. }
  51. if (r2 + r3 > height) {
  52. total = r2 + r3;
  53. r2 *= height / total;
  54. r3 *= height / total;
  55. }
  56. if (r1 + r4 > height) {
  57. total = r1 + r4;
  58. r1 *= height / total;
  59. r4 *= height / total;
  60. }
  61. ctx.moveTo(x + r1, y);
  62. ctx.lineTo(x + width - r2, y);
  63. r2 !== 0 && ctx.quadraticCurveTo(x + width, y, x + width, y + r2);
  64. ctx.lineTo(x + width, y + height - r3);
  65. r3 !== 0 && ctx.quadraticCurveTo(x + width, y + height, x + width - r3, y + height);
  66. ctx.lineTo(x + r4, y + height);
  67. r4 !== 0 && ctx.quadraticCurveTo(x, y + height, x, y + height - r4);
  68. ctx.lineTo(x, y + r1);
  69. r1 !== 0 && ctx.quadraticCurveTo(x, y, x + r1, y);
  70. }
  71. exports.buildPath = buildPath;