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- var _config = require("./config");
- var devicePixelRatio = _config.devicePixelRatio;
- var util = require("./core/util");
- var log = require("./core/log");
- var BoundingRect = require("./core/BoundingRect");
- var timsort = require("./core/timsort");
- var Layer = require("./Layer");
- var requestAnimationFrame = require("./animation/requestAnimationFrame");
- var Image = require("./graphic/Image");
- /**
- * Default canvas painter
- * @module zrender/Painter
- * @author Kener (@Kener-林峰, kener.linfeng@gmail.com)
- * errorrik (errorrik@gmail.com)
- * pissang (https://www.github.com/pissang)
- */
- // PENDIGN
- // Layer exceeds MAX_PROGRESSIVE_LAYER_NUMBER may have some problem when flush directly second time.
- //
- // Maximum progressive layer. When exceeding this number. All elements will be drawed in the last layer.
- var MAX_PROGRESSIVE_LAYER_NUMBER = 5;
- function parseInt10(val) {
- return parseInt(val, 10);
- }
- function isLayerValid(layer) {
- if (!layer) {
- return false;
- }
- if (layer.__builtin__) {
- return true;
- }
- if (typeof layer.resize !== 'function' || typeof layer.refresh !== 'function') {
- return false;
- }
- return true;
- }
- function preProcessLayer(layer) {
- layer.__unusedCount++;
- }
- function postProcessLayer(layer) {
- if (layer.__unusedCount == 1) {
- layer.clear();
- }
- }
- var tmpRect = new BoundingRect(0, 0, 0, 0);
- var viewRect = new BoundingRect(0, 0, 0, 0);
- function isDisplayableCulled(el, width, height) {
- tmpRect.copy(el.getBoundingRect());
- if (el.transform) {
- tmpRect.applyTransform(el.transform);
- }
- viewRect.width = width;
- viewRect.height = height;
- return !tmpRect.intersect(viewRect);
- }
- function isClipPathChanged(clipPaths, prevClipPaths) {
- if (clipPaths == prevClipPaths) {
- // Can both be null or undefined
- return false;
- }
- if (!clipPaths || !prevClipPaths || clipPaths.length !== prevClipPaths.length) {
- return true;
- }
- for (var i = 0; i < clipPaths.length; i++) {
- if (clipPaths[i] !== prevClipPaths[i]) {
- return true;
- }
- }
- }
- function doClip(clipPaths, ctx) {
- for (var i = 0; i < clipPaths.length; i++) {
- var clipPath = clipPaths[i];
- clipPath.setTransform(ctx);
- ctx.beginPath();
- clipPath.buildPath(ctx, clipPath.shape);
- ctx.clip(); // Transform back
- clipPath.restoreTransform(ctx);
- }
- }
- function createRoot(width, height) {
- var domRoot = document.createElement('div'); // domRoot.onselectstart = returnFalse; // 避免页面选中的尴尬
- domRoot.style.cssText = ['position:relative', 'overflow:hidden', 'width:' + width + 'px', 'height:' + height + 'px', 'padding:0', 'margin:0', 'border-width:0'].join(';') + ';';
- return domRoot;
- }
- /**
- * @alias module:zrender/Painter
- * @constructor
- * @param {HTMLElement} root 绘图容器
- * @param {module:zrender/Storage} storage
- * @param {Object} opts
- */
- var Painter = function (root, storage, opts) {
- this.type = 'canvas'; // In node environment using node-canvas
- var singleCanvas = !root.nodeName // In node ?
- || root.nodeName.toUpperCase() === 'CANVAS';
- this._opts = opts = util.extend({}, opts || {});
- /**
- * @type {number}
- */
- this.dpr = opts.devicePixelRatio || devicePixelRatio;
- /**
- * @type {boolean}
- * @private
- */
- this._singleCanvas = singleCanvas;
- /**
- * 绘图容器
- * @type {HTMLElement}
- */
- this.root = root;
- var rootStyle = root.style;
- if (rootStyle) {
- rootStyle['-webkit-tap-highlight-color'] = 'transparent';
- rootStyle['-webkit-user-select'] = rootStyle['user-select'] = rootStyle['-webkit-touch-callout'] = 'none';
- root.innerHTML = '';
- }
- /**
- * @type {module:zrender/Storage}
- */
- this.storage = storage;
- /**
- * @type {Array.<number>}
- * @private
- */
- var zlevelList = this._zlevelList = [];
- /**
- * @type {Object.<string, module:zrender/Layer>}
- * @private
- */
- var layers = this._layers = {};
- /**
- * @type {Object.<string, Object>}
- * @type {private}
- */
- this._layerConfig = {};
- if (!singleCanvas) {
- this._width = this._getSize(0);
- this._height = this._getSize(1);
- var domRoot = this._domRoot = createRoot(this._width, this._height);
- root.appendChild(domRoot);
- } else {
- if (opts.width != null) {
- root.width = opts.width;
- }
- if (opts.height != null) {
- root.height = opts.height;
- } // Use canvas width and height directly
- var width = root.width;
- var height = root.height;
- this._width = width;
- this._height = height; // Create layer if only one given canvas
- // Device pixel ratio is fixed to 1 because given canvas has its specified width and height
- var mainLayer = new Layer(root, this, 1);
- mainLayer.initContext(); // FIXME Use canvas width and height
- // mainLayer.resize(width, height);
- layers[0] = mainLayer;
- zlevelList.push(0);
- this._domRoot = root;
- } // Layers for progressive rendering
- this._progressiveLayers = [];
- /**
- * @type {module:zrender/Layer}
- * @private
- */
- this._hoverlayer;
- this._hoverElements = [];
- };
- Painter.prototype = {
- constructor: Painter,
- getType: function () {
- return 'canvas';
- },
- /**
- * If painter use a single canvas
- * @return {boolean}
- */
- isSingleCanvas: function () {
- return this._singleCanvas;
- },
- /**
- * @return {HTMLDivElement}
- */
- getViewportRoot: function () {
- return this._domRoot;
- },
- getViewportRootOffset: function () {
- var viewportRoot = this.getViewportRoot();
- if (viewportRoot) {
- return {
- offsetLeft: viewportRoot.offsetLeft || 0,
- offsetTop: viewportRoot.offsetTop || 0
- };
- }
- },
- /**
- * 刷新
- * @param {boolean} [paintAll=false] 强制绘制所有displayable
- */
- refresh: function (paintAll) {
- var list = this.storage.getDisplayList(true);
- var zlevelList = this._zlevelList;
- this._paintList(list, paintAll); // Paint custum layers
- for (var i = 0; i < zlevelList.length; i++) {
- var z = zlevelList[i];
- var layer = this._layers[z];
- if (!layer.__builtin__ && layer.refresh) {
- layer.refresh();
- }
- }
- this.refreshHover();
- if (this._progressiveLayers.length) {
- this._startProgessive();
- }
- return this;
- },
- addHover: function (el, hoverStyle) {
- if (el.__hoverMir) {
- return;
- }
- var elMirror = new el.constructor({
- style: el.style,
- shape: el.shape
- });
- elMirror.__from = el;
- el.__hoverMir = elMirror;
- elMirror.setStyle(hoverStyle);
- this._hoverElements.push(elMirror);
- },
- removeHover: function (el) {
- var elMirror = el.__hoverMir;
- var hoverElements = this._hoverElements;
- var idx = util.indexOf(hoverElements, elMirror);
- if (idx >= 0) {
- hoverElements.splice(idx, 1);
- }
- el.__hoverMir = null;
- },
- clearHover: function (el) {
- var hoverElements = this._hoverElements;
- for (var i = 0; i < hoverElements.length; i++) {
- var from = hoverElements[i].__from;
- if (from) {
- from.__hoverMir = null;
- }
- }
- hoverElements.length = 0;
- },
- refreshHover: function () {
- var hoverElements = this._hoverElements;
- var len = hoverElements.length;
- var hoverLayer = this._hoverlayer;
- hoverLayer && hoverLayer.clear();
- if (!len) {
- return;
- }
- timsort(hoverElements, this.storage.displayableSortFunc); // Use a extream large zlevel
- // FIXME?
- if (!hoverLayer) {
- hoverLayer = this._hoverlayer = this.getLayer(1e5);
- }
- var scope = {};
- hoverLayer.ctx.save();
- for (var i = 0; i < len;) {
- var el = hoverElements[i];
- var originalEl = el.__from; // Original el is removed
- // PENDING
- if (!(originalEl && originalEl.__zr)) {
- hoverElements.splice(i, 1);
- originalEl.__hoverMir = null;
- len--;
- continue;
- }
- i++; // Use transform
- // FIXME style and shape ?
- if (!originalEl.invisible) {
- el.transform = originalEl.transform;
- el.invTransform = originalEl.invTransform;
- el.__clipPaths = originalEl.__clipPaths; // el.
- this._doPaintEl(el, hoverLayer, true, scope);
- }
- }
- hoverLayer.ctx.restore();
- },
- _startProgessive: function () {
- var self = this;
- if (!self._furtherProgressive) {
- return;
- } // Use a token to stop progress steps triggered by
- // previous zr.refresh calling.
- var token = self._progressiveToken = +new Date();
- self._progress++;
- requestAnimationFrame(step);
- function step() {
- // In case refreshed or disposed
- if (token === self._progressiveToken && self.storage) {
- self._doPaintList(self.storage.getDisplayList());
- if (self._furtherProgressive) {
- self._progress++;
- requestAnimationFrame(step);
- } else {
- self._progressiveToken = -1;
- }
- }
- }
- },
- _clearProgressive: function () {
- this._progressiveToken = -1;
- this._progress = 0;
- util.each(this._progressiveLayers, function (layer) {
- layer.__dirty && layer.clear();
- });
- },
- _paintList: function (list, paintAll) {
- if (paintAll == null) {
- paintAll = false;
- }
- this._updateLayerStatus(list);
- this._clearProgressive();
- this.eachBuiltinLayer(preProcessLayer);
- this._doPaintList(list, paintAll);
- this.eachBuiltinLayer(postProcessLayer);
- },
- _doPaintList: function (list, paintAll) {
- var currentLayer;
- var currentZLevel;
- var ctx; // var invTransform = [];
- var scope;
- var progressiveLayerIdx = 0;
- var currentProgressiveLayer;
- var width = this._width;
- var height = this._height;
- var layerProgress;
- var frame = this._progress;
- function flushProgressiveLayer(layer) {
- var dpr = ctx.dpr || 1;
- ctx.save();
- ctx.globalAlpha = 1;
- ctx.shadowBlur = 0; // Avoid layer don't clear in next progressive frame
- currentLayer.__dirty = true;
- ctx.setTransform(1, 0, 0, 1, 0, 0);
- ctx.drawImage(layer.dom, 0, 0, width * dpr, height * dpr);
- ctx.restore();
- }
- for (var i = 0, l = list.length; i < l; i++) {
- var el = list[i];
- var elZLevel = this._singleCanvas ? 0 : el.zlevel;
- var elFrame = el.__frame; // Flush at current context
- // PENDING
- if (elFrame < 0 && currentProgressiveLayer) {
- flushProgressiveLayer(currentProgressiveLayer);
- currentProgressiveLayer = null;
- } // Change draw layer
- if (currentZLevel !== elZLevel) {
- if (ctx) {
- ctx.restore();
- } // Reset scope
- scope = {}; // Only 0 zlevel if only has one canvas
- currentZLevel = elZLevel;
- currentLayer = this.getLayer(currentZLevel);
- if (!currentLayer.__builtin__) {
- log('ZLevel ' + currentZLevel + ' has been used by unkown layer ' + currentLayer.id);
- }
- ctx = currentLayer.ctx;
- ctx.save(); // Reset the count
- currentLayer.__unusedCount = 0;
- if (currentLayer.__dirty || paintAll) {
- currentLayer.clear();
- }
- }
- if (!(currentLayer.__dirty || paintAll)) {
- continue;
- }
- if (elFrame >= 0) {
- // Progressive layer changed
- if (!currentProgressiveLayer) {
- currentProgressiveLayer = this._progressiveLayers[Math.min(progressiveLayerIdx++, MAX_PROGRESSIVE_LAYER_NUMBER - 1)];
- currentProgressiveLayer.ctx.save();
- currentProgressiveLayer.renderScope = {};
- if (currentProgressiveLayer && currentProgressiveLayer.__progress > currentProgressiveLayer.__maxProgress) {
- // flushProgressiveLayer(currentProgressiveLayer);
- // Quick jump all progressive elements
- // All progressive element are not dirty, jump over and flush directly
- i = currentProgressiveLayer.__nextIdxNotProg - 1; // currentProgressiveLayer = null;
- continue;
- }
- layerProgress = currentProgressiveLayer.__progress;
- if (!currentProgressiveLayer.__dirty) {
- // Keep rendering
- frame = layerProgress;
- }
- currentProgressiveLayer.__progress = frame + 1;
- }
- if (elFrame === frame) {
- this._doPaintEl(el, currentProgressiveLayer, true, currentProgressiveLayer.renderScope);
- }
- } else {
- this._doPaintEl(el, currentLayer, paintAll, scope);
- }
- el.__dirty = false;
- }
- if (currentProgressiveLayer) {
- flushProgressiveLayer(currentProgressiveLayer);
- } // Restore the lastLayer ctx
- ctx && ctx.restore(); // If still has clipping state
- // if (scope.prevElClipPaths) {
- // ctx.restore();
- // }
- this._furtherProgressive = false;
- util.each(this._progressiveLayers, function (layer) {
- if (layer.__maxProgress >= layer.__progress) {
- this._furtherProgressive = true;
- }
- }, this);
- },
- _doPaintEl: function (el, currentLayer, forcePaint, scope) {
- var ctx = currentLayer.ctx;
- var m = el.transform;
- if ((currentLayer.__dirty || forcePaint) && // Ignore invisible element
- !el.invisible // Ignore transparent element
- && el.style.opacity !== 0 // Ignore scale 0 element, in some environment like node-canvas
- // Draw a scale 0 element can cause all following draw wrong
- // And setTransform with scale 0 will cause set back transform failed.
- && !(m && !m[0] && !m[3]) // Ignore culled element
- && !(el.culling && isDisplayableCulled(el, this._width, this._height))) {
- var clipPaths = el.__clipPaths; // Optimize when clipping on group with several elements
- if (scope.prevClipLayer !== currentLayer || isClipPathChanged(clipPaths, scope.prevElClipPaths)) {
- // If has previous clipping state, restore from it
- if (scope.prevElClipPaths) {
- scope.prevClipLayer.ctx.restore();
- scope.prevClipLayer = scope.prevElClipPaths = null; // Reset prevEl since context has been restored
- scope.prevEl = null;
- } // New clipping state
- if (clipPaths) {
- ctx.save();
- doClip(clipPaths, ctx);
- scope.prevClipLayer = currentLayer;
- scope.prevElClipPaths = clipPaths;
- }
- }
- el.beforeBrush && el.beforeBrush(ctx);
- el.brush(ctx, scope.prevEl || null);
- scope.prevEl = el;
- el.afterBrush && el.afterBrush(ctx);
- }
- },
- /**
- * 获取 zlevel 所在层,如果不存在则会创建一个新的层
- * @param {number} zlevel
- * @return {module:zrender/Layer}
- */
- getLayer: function (zlevel) {
- if (this._singleCanvas) {
- return this._layers[0];
- }
- var layer = this._layers[zlevel];
- if (!layer) {
- // Create a new layer
- layer = new Layer('zr_' + zlevel, this, this.dpr);
- layer.__builtin__ = true;
- if (this._layerConfig[zlevel]) {
- util.merge(layer, this._layerConfig[zlevel], true);
- }
- this.insertLayer(zlevel, layer); // Context is created after dom inserted to document
- // Or excanvas will get 0px clientWidth and clientHeight
- layer.initContext();
- }
- return layer;
- },
- insertLayer: function (zlevel, layer) {
- var layersMap = this._layers;
- var zlevelList = this._zlevelList;
- var len = zlevelList.length;
- var prevLayer = null;
- var i = -1;
- var domRoot = this._domRoot;
- if (layersMap[zlevel]) {
- log('ZLevel ' + zlevel + ' has been used already');
- return;
- } // Check if is a valid layer
- if (!isLayerValid(layer)) {
- log('Layer of zlevel ' + zlevel + ' is not valid');
- return;
- }
- if (len > 0 && zlevel > zlevelList[0]) {
- for (i = 0; i < len - 1; i++) {
- if (zlevelList[i] < zlevel && zlevelList[i + 1] > zlevel) {
- break;
- }
- }
- prevLayer = layersMap[zlevelList[i]];
- }
- zlevelList.splice(i + 1, 0, zlevel);
- layersMap[zlevel] = layer; // Vitual layer will not directly show on the screen.
- // (It can be a WebGL layer and assigned to a ZImage element)
- // But it still under management of zrender.
- if (!layer.virtual) {
- if (prevLayer) {
- var prevDom = prevLayer.dom;
- if (prevDom.nextSibling) {
- domRoot.insertBefore(layer.dom, prevDom.nextSibling);
- } else {
- domRoot.appendChild(layer.dom);
- }
- } else {
- if (domRoot.firstChild) {
- domRoot.insertBefore(layer.dom, domRoot.firstChild);
- } else {
- domRoot.appendChild(layer.dom);
- }
- }
- }
- },
- // Iterate each layer
- eachLayer: function (cb, context) {
- var zlevelList = this._zlevelList;
- var z;
- var i;
- for (i = 0; i < zlevelList.length; i++) {
- z = zlevelList[i];
- cb.call(context, this._layers[z], z);
- }
- },
- // Iterate each buildin layer
- eachBuiltinLayer: function (cb, context) {
- var zlevelList = this._zlevelList;
- var layer;
- var z;
- var i;
- for (i = 0; i < zlevelList.length; i++) {
- z = zlevelList[i];
- layer = this._layers[z];
- if (layer.__builtin__) {
- cb.call(context, layer, z);
- }
- }
- },
- // Iterate each other layer except buildin layer
- eachOtherLayer: function (cb, context) {
- var zlevelList = this._zlevelList;
- var layer;
- var z;
- var i;
- for (i = 0; i < zlevelList.length; i++) {
- z = zlevelList[i];
- layer = this._layers[z];
- if (!layer.__builtin__) {
- cb.call(context, layer, z);
- }
- }
- },
- /**
- * 获取所有已创建的层
- * @param {Array.<module:zrender/Layer>} [prevLayer]
- */
- getLayers: function () {
- return this._layers;
- },
- _updateLayerStatus: function (list) {
- var layers = this._layers;
- var progressiveLayers = this._progressiveLayers;
- var elCountsLastFrame = {};
- var progressiveElCountsLastFrame = {};
- this.eachBuiltinLayer(function (layer, z) {
- elCountsLastFrame[z] = layer.elCount;
- layer.elCount = 0;
- layer.__dirty = false;
- });
- util.each(progressiveLayers, function (layer, idx) {
- progressiveElCountsLastFrame[idx] = layer.elCount;
- layer.elCount = 0;
- layer.__dirty = false;
- });
- var progressiveLayerCount = 0;
- var currentProgressiveLayer;
- var lastProgressiveKey;
- var frameCount = 0;
- for (var i = 0, l = list.length; i < l; i++) {
- var el = list[i];
- var zlevel = this._singleCanvas ? 0 : el.zlevel;
- var layer = layers[zlevel];
- var elProgress = el.progressive;
- if (layer) {
- layer.elCount++;
- layer.__dirty = layer.__dirty || el.__dirty;
- } /////// Update progressive
- if (elProgress >= 0) {
- // Fix wrong progressive sequence problem.
- if (lastProgressiveKey !== elProgress) {
- lastProgressiveKey = elProgress;
- frameCount++;
- }
- var elFrame = el.__frame = frameCount - 1;
- if (!currentProgressiveLayer) {
- var idx = Math.min(progressiveLayerCount, MAX_PROGRESSIVE_LAYER_NUMBER - 1);
- currentProgressiveLayer = progressiveLayers[idx];
- if (!currentProgressiveLayer) {
- currentProgressiveLayer = progressiveLayers[idx] = new Layer('progressive', this, this.dpr);
- currentProgressiveLayer.initContext();
- }
- currentProgressiveLayer.__maxProgress = 0;
- }
- currentProgressiveLayer.__dirty = currentProgressiveLayer.__dirty || el.__dirty;
- currentProgressiveLayer.elCount++;
- currentProgressiveLayer.__maxProgress = Math.max(currentProgressiveLayer.__maxProgress, elFrame);
- if (currentProgressiveLayer.__maxProgress >= currentProgressiveLayer.__progress) {
- // Should keep rendering this layer because progressive rendering is not finished yet
- layer.__dirty = true;
- }
- } else {
- el.__frame = -1;
- if (currentProgressiveLayer) {
- currentProgressiveLayer.__nextIdxNotProg = i;
- progressiveLayerCount++;
- currentProgressiveLayer = null;
- }
- }
- }
- if (currentProgressiveLayer) {
- progressiveLayerCount++;
- currentProgressiveLayer.__nextIdxNotProg = i;
- } // 层中的元素数量有发生变化
- this.eachBuiltinLayer(function (layer, z) {
- if (elCountsLastFrame[z] !== layer.elCount) {
- layer.__dirty = true;
- }
- });
- progressiveLayers.length = Math.min(progressiveLayerCount, MAX_PROGRESSIVE_LAYER_NUMBER);
- util.each(progressiveLayers, function (layer, idx) {
- if (progressiveElCountsLastFrame[idx] !== layer.elCount) {
- el.__dirty = true;
- }
- if (layer.__dirty) {
- layer.__progress = 0;
- }
- });
- },
- /**
- * 清除hover层外所有内容
- */
- clear: function () {
- this.eachBuiltinLayer(this._clearLayer);
- return this;
- },
- _clearLayer: function (layer) {
- layer.clear();
- },
- /**
- * 修改指定zlevel的绘制参数
- *
- * @param {string} zlevel
- * @param {Object} config 配置对象
- * @param {string} [config.clearColor=0] 每次清空画布的颜色
- * @param {string} [config.motionBlur=false] 是否开启动态模糊
- * @param {number} [config.lastFrameAlpha=0.7]
- * 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显
- */
- configLayer: function (zlevel, config) {
- if (config) {
- var layerConfig = this._layerConfig;
- if (!layerConfig[zlevel]) {
- layerConfig[zlevel] = config;
- } else {
- util.merge(layerConfig[zlevel], config, true);
- }
- var layer = this._layers[zlevel];
- if (layer) {
- util.merge(layer, layerConfig[zlevel], true);
- }
- }
- },
- /**
- * 删除指定层
- * @param {number} zlevel 层所在的zlevel
- */
- delLayer: function (zlevel) {
- var layers = this._layers;
- var zlevelList = this._zlevelList;
- var layer = layers[zlevel];
- if (!layer) {
- return;
- }
- layer.dom.parentNode.removeChild(layer.dom);
- delete layers[zlevel];
- zlevelList.splice(util.indexOf(zlevelList, zlevel), 1);
- },
- /**
- * 区域大小变化后重绘
- */
- resize: function (width, height) {
- var domRoot = this._domRoot; // FIXME Why ?
- domRoot.style.display = 'none'; // Save input w/h
- var opts = this._opts;
- width != null && (opts.width = width);
- height != null && (opts.height = height);
- width = this._getSize(0);
- height = this._getSize(1);
- domRoot.style.display = ''; // 优化没有实际改变的resize
- if (this._width != width || height != this._height) {
- domRoot.style.width = width + 'px';
- domRoot.style.height = height + 'px';
- for (var id in this._layers) {
- if (this._layers.hasOwnProperty(id)) {
- this._layers[id].resize(width, height);
- }
- }
- util.each(this._progressiveLayers, function (layer) {
- layer.resize(width, height);
- });
- this.refresh(true);
- }
- this._width = width;
- this._height = height;
- return this;
- },
- /**
- * 清除单独的一个层
- * @param {number} zlevel
- */
- clearLayer: function (zlevel) {
- var layer = this._layers[zlevel];
- if (layer) {
- layer.clear();
- }
- },
- /**
- * 释放
- */
- dispose: function () {
- this.root.innerHTML = '';
- this.root = this.storage = this._domRoot = this._layers = null;
- },
- /**
- * Get canvas which has all thing rendered
- * @param {Object} opts
- * @param {string} [opts.backgroundColor]
- * @param {number} [opts.pixelRatio]
- */
- getRenderedCanvas: function (opts) {
- opts = opts || {};
- if (this._singleCanvas) {
- return this._layers[0].dom;
- }
- var imageLayer = new Layer('image', this, opts.pixelRatio || this.dpr);
- imageLayer.initContext();
- imageLayer.clearColor = opts.backgroundColor;
- imageLayer.clear();
- var displayList = this.storage.getDisplayList(true);
- var scope = {};
- var zlevel;
- var self = this;
- function findAndDrawOtherLayer(smaller, larger) {
- var zlevelList = self._zlevelList;
- if (smaller == null) {
- smaller = -Infinity;
- }
- var intermediateLayer;
- for (var i = 0; i < zlevelList.length; i++) {
- var z = zlevelList[i];
- var layer = self._layers[z];
- if (!layer.__builtin__ && z > smaller && z < larger) {
- intermediateLayer = layer;
- break;
- }
- }
- if (intermediateLayer && intermediateLayer.renderToCanvas) {
- imageLayer.ctx.save();
- intermediateLayer.renderToCanvas(imageLayer.ctx);
- imageLayer.ctx.restore();
- }
- }
- for (var i = 0; i < displayList.length; i++) {
- var el = displayList[i];
- if (el.zlevel !== zlevel) {
- findAndDrawOtherLayer(zlevel, el.zlevel);
- zlevel = el.zlevel;
- }
- this._doPaintEl(el, imageLayer, true, scope);
- }
- findAndDrawOtherLayer(zlevel, Infinity);
- return imageLayer.dom;
- },
- /**
- * 获取绘图区域宽度
- */
- getWidth: function () {
- return this._width;
- },
- /**
- * 获取绘图区域高度
- */
- getHeight: function () {
- return this._height;
- },
- _getSize: function (whIdx) {
- var opts = this._opts;
- var wh = ['width', 'height'][whIdx];
- var cwh = ['clientWidth', 'clientHeight'][whIdx];
- var plt = ['paddingLeft', 'paddingTop'][whIdx];
- var prb = ['paddingRight', 'paddingBottom'][whIdx];
- if (opts[wh] != null && opts[wh] !== 'auto') {
- return parseFloat(opts[wh]);
- }
- var root = this.root; // IE8 does not support getComputedStyle, but it use VML.
- var stl = document.defaultView.getComputedStyle(root);
- return (root[cwh] || parseInt10(stl[wh]) || parseInt10(root.style[wh])) - (parseInt10(stl[plt]) || 0) - (parseInt10(stl[prb]) || 0) | 0;
- },
- pathToImage: function (path, dpr) {
- dpr = dpr || this.dpr;
- var canvas = document.createElement('canvas');
- var ctx = canvas.getContext('2d');
- var rect = path.getBoundingRect();
- var style = path.style;
- var shadowBlurSize = style.shadowBlur;
- var shadowOffsetX = style.shadowOffsetX;
- var shadowOffsetY = style.shadowOffsetY;
- var lineWidth = style.hasStroke() ? style.lineWidth : 0;
- var leftMargin = Math.max(lineWidth / 2, -shadowOffsetX + shadowBlurSize);
- var rightMargin = Math.max(lineWidth / 2, shadowOffsetX + shadowBlurSize);
- var topMargin = Math.max(lineWidth / 2, -shadowOffsetY + shadowBlurSize);
- var bottomMargin = Math.max(lineWidth / 2, shadowOffsetY + shadowBlurSize);
- var width = rect.width + leftMargin + rightMargin;
- var height = rect.height + topMargin + bottomMargin;
- canvas.width = width * dpr;
- canvas.height = height * dpr;
- ctx.scale(dpr, dpr);
- ctx.clearRect(0, 0, width, height);
- ctx.dpr = dpr;
- var pathTransform = {
- position: path.position,
- rotation: path.rotation,
- scale: path.scale
- };
- path.position = [leftMargin - rect.x, topMargin - rect.y];
- path.rotation = 0;
- path.scale = [1, 1];
- path.updateTransform();
- if (path) {
- path.brush(ctx);
- }
- var ImageShape = Image;
- var imgShape = new ImageShape({
- style: {
- x: 0,
- y: 0,
- image: canvas
- }
- });
- if (pathTransform.position != null) {
- imgShape.position = path.position = pathTransform.position;
- }
- if (pathTransform.rotation != null) {
- imgShape.rotation = path.rotation = pathTransform.rotation;
- }
- if (pathTransform.scale != null) {
- imgShape.scale = path.scale = pathTransform.scale;
- }
- return imgShape;
- }
- };
- var _default = Painter;
- module.exports = _default;
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